Scroll through and explore these exciting next-generation application in various stages of development. All these applications use next-gen technologies like software-defined networking, local cloud and gigabit to end-user and are transforming how we live, work, learn and play. If you have an application you would like to include in this growing list, please following the instruction below and join the US Ignite community.
3D Virtual environment for social skills development in adolescents with High Functioning Autism (HFA)
Science, Technology, Engineering, Arts, and Mathematics educational software. Arts are included to teach creativity.
Using smart meter data to provide consumers Smart insight in consumption: total, classified appliances, stand-by. 24/7/365. Real-time.
GreenStar Network is the world's first neutral carbon network in the world, linking green nodes in Canada and internationally.
We in marion ky would love to have faster internet, simply because a lot of us do not have access to fast reliable internet.
USC is partnering with a STEM high school in Chattanooga and using gigabit networks to send high-definition 4K images of microorganisms directly into the classrooms This gives students live access to researchers and lives microscopic images, observations, and knowledge directly into their classrooms.
The Pentagon’s Office of Training and Readiness Strategy’s Advanced Distributed Learning laboratory (ADL lab) researchers and Lockheed Martin’s Mission Systems and Training (LMMST) team have joined forces with award-winning educators to create a math and programming game that is engaging and highly captivating with a subtly embedded, but highly focused set of learning objectives. At GEC22 and US Ignite Application summit Mars Game will be presented, a prototype that will revolutionize learning for adolescents. The Mars game is deployed in GENI’s distributed infrastructure to ensure a smoother, faster and more engaging experience for students.
On the Same Page is an interactive slide presentation tool for broadcasting slides onto the other nearby iOS devices. We will broadcast slide presentations onto several iPads and iPhone, together with visitors' own iOS devices by installing "On The Same Page" app to them. Visitors can try out the app to see if it can be used in education, conference presentations, private meetings, public safety, and so on.
A training system that equips first responders with Google Glass to share live video and real-time information during scenarios.
We present ICSI's research on large-scale video search methods using an application that reveals the geo-location of a consumer-produced video based on it's content. We will show the demo web interface with three components: original video and its metadata, the types of visual and/or textual cues that were used to estimate the location of the video, the estimated location of video on the map.
Interactive collaboration with video, voice and graphics from several locations all layered together, visually organized into a real size, real time, intuative work platform.
Uses real-world challenge problems for collaborative STEM education and learning.
BABBLE - Instant text and speech communication connecting multilingual participants. We give a demonstration of a speaker presenting to multilingual participants. The demonstration will consist of an English speaker with Spanish and Chinese participants using three laptops to communicate instantly. The translation is written and spoken in the participants' native languages.
User and location-aware content filtering. We will be demonstrating how the network can exchange user and location data with an iBoss content filter, allowing the content filter to apply customized content filtering profiles depending on user and user location, e.g. classroom vs. cafeteria.
VWF provides an HTML5 based virtual world collaborative environment and virtual worlds construction environment. The VWF kernel allows seamless realtime collaboration and communication between any users that have a modern web browser on virtually any device. It leverages WebGL to provide interactive and shared 3D environments, WebSockets for high speed collaboration and communication and WebRTC to provide point to point audio and video
This is a demo that shows multiple technologies in action. This is mash-up of Virtual Internet Routing Lab (VIRL)platform and Oculus Rift VR, so that you’re able to create a network simulation of VMs running operating systems and then ‘walk among/fly over’ your simulated network.
Sparking interest in STEM learning through engaging real-time simulations and rich media content.
Creating music is a social, learning and collaborative process. To make music with friends, co-workers, students or strangers, musicians need an online space to create amazing songs together!
We’re improving hands-on S.T.E.A.M education by reducing the friction associated with planning educational maker projects.
We are building a peer-to-peer content delivery network (CDN) that will make the web faster, more reliable, and help sites to reduce bandwidth costs.
Gigabit MOOC will enhance informal social learning opportunities, in a dynamic, collaborative social learning environment and reinvent education.
We make it easy for scientists to share collaborate & publish scientific research using gigabit networks